// CLTGeneral.java// Written by Julian Devlin, 8/97, for the text book// "Introduction to Probability," by Charles M. Grinstead & J. Laurie Snellimport java.applet.Applet;import java.awt.*;public class CLTGeneral	extends java.applet.Applet{	Float[] xSpikes;		// Variables for simulation	Float[] ySpikes;	Float[] xLines;	Float[] yLines;		LineSpikeGraph lsg;				// AWT elements		Panel dispArea;	Panel controls;		// Panel for user controls		Label numl1, numl2;			// Controls	TextField num1, num2;	Button go;		GridBagLayout gbl;	GridBagConstraints cc;		float mean, std;	int highest;	JRandom myRand;			// Initialize applet	public void init()	{			numl1 = new Label("Maximum range =");			// Create controls		num1 = new TextField("5", 4);		numl2 = new Label("No. of summands =");			// Create controls		num2 = new TextField("3", 4);		go = new Button("Go");				lsg = new LineSpikeGraph(); // initialize a graphing space				dispArea = new Panel();				// Set up window		controls = new Panel();		setLayout(new BorderLayout(5, 5));				add("South", controls);		add("Center", dispArea);				dispArea.setLayout(new GridLayout(1, 1));		dispArea.add(lsg);				gbl = new GridBagLayout();		controls.setLayout(gbl);				cc = new GridBagConstraints();				cc.gridx = 0;		cc.gridy = 0;		gbl.setConstraints(numl1, cc);		controls.add(numl1);				cc.gridx = 1;		gbl.setConstraints(num1, cc);		controls.add(num1);				cc.gridx = 0;		cc.gridy = 1;		gbl.setConstraints(numl2, cc);		controls.add(numl2);				cc.gridx = 1;		gbl.setConstraints(num2, cc);		controls.add(num2);				cc.gridx = 0;		cc.gridy = 2;		cc.gridwidth = 2;		gbl.setConstraints(go, cc);		controls.add(go);				myRand = new JRandom();		highest = 0;		validate();	}		// Handle events	public boolean handleEvent(Event evt)	{		String minStr, maxStr;		if (evt.target instanceof Button)		{			if (evt.target == go && evt.id == Event.ACTION_EVENT)	// When button is clicked			{				simulate(Integer.valueOf(num1.getText()).intValue(),        				Integer.valueOf(num2.getText()).intValue());        		return true;					// Generate correct number of tosses			}		}		return super.handleEvent(evt);	// Handle other events as usual	}		public float normal(float x, float mu, float sigma) {		return 1 / (sigma * (float)  Math.pow(2 * Math.PI, .5)) * 			(float) Math.pow(Math.E, -1 * Math.pow(x - mu, 2) / (2 * 				Math.pow((double) sigma, 2)));		}		public float normalArea(float a, float b) {		float mu = 0f;		float sigma = 1f;		int subdivisions = (int) Math.max(100, 20 * (double) Math.round(			(double) b - (double) a + .5));		float dx = (b - a) / (float) subdivisions;		float sum = normal(a, mu, sigma) + normal(b, mu, sigma);		float x;		for (int k = 1; k < subdivisions; k++) {			x = a + (float) k * dx;			if (k % 2 == 1)				sum += 4 * normal(x, mu, sigma);			else				sum += 2 * normal(x, mu, sigma);		}		return dx / 3 * sum;	}		public float[] convolve(float[] d1, float[] d2) {		float[] results = new float[d1.length + d2.length - 1];		for (int i = 0; i < results.length; i++) {			results[i] = 0;			}		for (int i = 0; i < d1.length; i++) {			for (int j = 0; j < d2.length; j++) {				results[i + j] += d1[i] * d2[j];				}			}			return results;	}		public int[] pickDistinct(int n, int total) {		int[] results = new int[n];		int[] range = new int[total];		int index;		for (int i = 0; i < total; i++) {			range[i] = i;		}		for (int i = 0; i < n; i++) {			index = myRand.nextInt(i, total - 1);			results[i] = range[index];			range[index] = range[i];		}		return results;	}		public float[] randomDensity(int n) {		float[] results = new float[n];		float sum = 0;		for (int i = 0; i < n; i++) {			results[i] = myRand.nextFloat();			sum += results[i];		}		for (int i = 0; i < n; i++) {			results[i] /= sum;		}		return results;	}		public float[] makeDensity(int r) {		int m = myRand.nextInt(1, r);		int[] ri = pickDistinct(m, r);		float[] temp;		temp = randomDensity(m);		float[] p = new float[r];		for (int i = 0; i < r; i++) {			p[i] = 0;			}		for (int i = 0; i < m; i++) {			p[ri[i]] = temp[i];			}		return p;	}		public void setPoints(int r, int num) 	{		float temp;		float[] p;		float[] q;		q = makeDensity(r);		p = q;		for (int k = 2; k <= num; k++) {			q = makeDensity(r);			p = convolve(p, q);			}			mean = 0;		float variance = 0;		for (int k = 0; k < p.length; k++) {			mean += k * p[k];			variance += (int) Math.pow((double) k, 2) * p[k];		}		variance -= (float) Math.pow((double) mean, 2);		std = (float) Math.pow((double) variance, .5);		if (std == 0)			std = 1 / (r * (num - 1));		//??????????????	    	float xmin = -4f;    	float xmax = 4f;    	float dx = (xmax - xmin) / 100f;    	    	// +-1    	int kmin = (int) Math.floor(Math.max(0, (double) (mean - 4     		* std))) + 1;    	int kmax = (int) Math.ceil(Math.min((double) r * (num - 1),	/////     		(double) (mean + 4 * std))) - 1;    	xLines = new Float[101];    	yLines = new Float[101];    	xSpikes = new Float[kmax - kmin + 1];    	ySpikes = new Float[kmax - kmin + 1];    		    	for (int k = kmin; k <= kmax; k++) {    		xSpikes[k - kmin] = new Float((k - mean) / std);    		temp = (float) p[k] * std;    		ySpikes[k - kmin] = new Float(temp);	    }	    	    for (int i = 0; i < 101; i++) {	    	xLines[i] = new Float(xmin + i * dx);	    	yLines[i] = new Float(normal(xmin + i * dx, 0f, 1f));	    }	}		// Calculate probabilities    public void simulate(int r, int num)    {	    	setPoints(r, num);	    		dispArea.remove(lsg);		lsg = new LineSpikeGraph(xLines, yLines, xSpikes, ySpikes);	// Create new LineSpikeGraph		dispArea.add(lsg);							// Put up the graph		validate();	}}
