// AllPermuations.java// Written by Julian Devlin, 8/97, for the text book// "Introduction to Probability," by Charles M. Grinstead & J. Laurie Snellimport java.applet.Applet;import java.awt.*;public class AllPermutations	extends java.applet.Applet{	TextArea disp;		// Area to display HT		Panel dispArea;	Panel controls;		// Panel for user controls		Label numl;			// Controls	TextField num;	Button go;		GridBagLayout gbl;			// Use GBL, because the other layouts don't work	GridBagConstraints cc;		Combinatorics myC;	String[] input;			// Initialize applet	public void init()	{			numl = new Label("No. of elements =");			// Create controls		num = new TextField("3", 4);		go = new Button("Go");				disp = new TextArea(90, 20);		// Create display area				dispArea = new Panel();				// Set up window		controls = new Panel();		setLayout(new BorderLayout(5, 5));				add("South", controls);		add("Center", dispArea);				dispArea.setLayout(new GridLayout(1, 1));		dispArea.add(disp);				gbl = new GridBagLayout();			// Set up gbl		controls.setLayout(gbl);				cc = new GridBagConstraints();				cc.gridx = 0;						// layout by hand		cc.gridy = 0;		gbl.setConstraints(numl, cc);		controls.add(numl);				cc.gridx = 1;		gbl.setConstraints(num, cc);		controls.add(num);				cc.gridx = 0;		cc.gridy = 1;		cc.gridwidth = 2;		gbl.setConstraints(go, cc);		controls.add(go);				validate();	}		// Handle events	public boolean handleEvent(Event evt)	{		if (evt.target instanceof Button)		{			if (evt.target == go && evt.id == Event.ACTION_EVENT)	// When button is clicked			{				disp.setText("");			// Reset output window        		simulate(Integer.valueOf(num.getText()).intValue());        		return true;					// Generate correct number of tosses			}		}		return super.handleEvent(evt);	// Handle other events as usual	}		// Permute    public void simulate(int num)    {    	String[] input;    	    	input = new String[num];	    for (int i = 0; i < num; i++) {	    	input[i] = String.valueOf(i + 1);		// label 1 - n	    }								    									    	myC = new Combinatorics(input);    	myC.allPerm(disp);	    }}
